Free Training / Color Grading

Don't Make These 10 Color Grading Mistakes in Final Cut Pro

COLOR GRADING By Dylan John Dickerson Oct 2023 8 min read
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After a decade of grading professionally and reviewing footage from thousands of students, the same color mistakes show up again and again. Whether you're brand new to FCP color grading or you've been at it for years, check yourself against these ten. The video demonstrates every one with before-and-after footage.

Correction mistakes (1 through 5)

Grading before correcting. A creative look applied to uncorrected footage bakes the problems in. Always fix white balance and exposure first, then add style on top of a clean image.

Ignoring the scopes. Your eyes adapt and your monitor lies, but the Waveform and Vectorscope don't. If you're grading purely by eye, you're grading for your screen only, and it will look different on every other display.

Clipping highlights and crushing blacks. Detail lost above 100 IRE or below 0 is gone forever. Contrast is good; destroying information is not. Keep an eye on the waveform edges.

Wrong white balance "fixed" with saturation. If skin looks off, the instinct is to push saturation or tint. The real fix is almost always white balance, corrected against something neutral in the frame.

Not matching shots before grading. Grade a mismatched timeline and every clip needs its own version of the look. Match all clips to a consistent baseline first, then one grade works everywhere.

Creative mistakes (6 through 10)

Oversaturating everything. Saturation feels like "more cinematic" in the moment and reads as amateur on playback. Push saturation selectively, usually into a specific hue range, not globally.

Wrecking skin tones for a look. Whatever the style, skin has to stay believable. Check the vectorscope's skin tone line, and mask the subject if your look fights their face.

Copying a LUT instead of building a look. LUTs are starting points that expect properly exposed, balanced footage. Dropped on raw footage at 100% they misbehave, which is why your LUT never looks like the preview.

Grading on a bad monitor at full brightness. Grade on the most accurate screen you have, in consistent lighting, at a sane brightness. Otherwise you're mixing blind.

Not knowing when to stop. The tenth mistake is over-grading. If viewers notice the grade before the content, it's too much. The best color work is felt, not seen.

The pattern: Almost every mistake on this list comes from skipping the boring technical pass and jumping straight to the fun creative part. Correct first, grade second, verify on scopes. That order fixes 8 of the 10 automatically.
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Dylan John Dickerson

Dylan John Dickerson

FCP Certified Post-Production Pro. A decade of professional editing and color, teaching 90,000+ creators on YouTube.

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