Free Training / Color Grading

How to Use Color Finale 2 Pro: The Complete Tutorial

COLOR GRADING By Dylan John Dickerson Jul 2021 6 min read
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This is a fairly in-depth one, so I've kept it organized. Color Finale 2 Pro turns Final Cut's color tools into something a lot closer to a real grading suite, and by the end of this you'll know your way around every section, including the layers panel, which is where the real magic lives.

Start with color management

Open your effects (Command 5), find Color Finale Pro, and double-click. If you didn't shoot LOG, leave it on Assume Video. If you shot LOG (which I recommend if your camera can), you've got options: Assume Log lets Color Finale guess the contrast and saturation needed to convert to Rec 709, but the more accurate route is Use Input LUT and selecting your camera's log-to-Rec-709 technical LUT (you can usually grab these free from your manufacturer's site).

The corrections tab (quick look)

The corrections panel up top is great for busting out a standard look fast without even opening layers: exposure, contrast (with pivot to protect skin), white balance, saturation, and a sharpening tool that's genuinely good, way better than Final Cut's. For white balance, skip Auto and use the picker on something white or gray, using the RGB values to find a spot where red, green, and blue sit close together.

Image analysis, color chart, and film emulation

Image analysis has false color (red means overexposed, warm colors are bright, cool colors are dark) and an Isolate tool that instantly masks your subject's skin so you can check it against the skin-tone line on the vectorscope, no more manual masking just to check exposure. Color chart auto-corrects your shot if you own a chart (line up the four corners and hit Match Chart). And Film emulation adds quality film grain, nine times out of ten you'll just touch the amount and size sliders.

The layers panel is where the magic is

Don't be afraid of it. Remember, with color grading you're only ever adjusting color, saturation, or brightness, and these tools just do that in different ways. Color wheels use lift, gamma, and gain instead of shadows/mids/highlights (think of lift as being lifted out of the darkness, and gain as gaining brightness in the brightest parts). Color curves give you a master curve plus options like Luma + RGB (adjust brightness without touching saturation) and Luma Preserving. Six vectors is a quick way to tweak a specific color, and it's great for skin since skin lives in that first red vector. HSL curves (hue vs hue, hue vs sat, hue vs luma) do the same kind of thing but with way more finesse and gradual control.

Masks, and the one feature worth the price

Any layer can be masked: shapes, gradients, draw masks, luma, or an HSL mask that selects specific hues, saturation, and brightness values. Here's the thing that sold me on the plugin: masks have a blur slider. When you push a color adjustment hard, your colors can start to break apart into artifacts (something that happens constantly with Final Cut's native HSL masks). A touch of that mask blur smooths those colors back together so they look buttery, like they were meant to be next to each other. That alone makes grades look more professional. You can also group masks and use Invert Parent Mask so one group controls the inside and outside of a mask separately, and rename everything to stay organized.

Handy extras

Sync groups your clips so a change to one grade updates them all, a lifesaver when you're never quite done tweaking. You can copy and paste a Color Finale grade onto any other clip, even across different projects. The mix slider controls how strongly a layer plays (basically its opacity), you get all of Final Cut's blend modes, and the LUT folder automatically shows every LUT on your computer with a live preview on your footage.

Putting it together: a commercial look

My grading order: convert to Rec 709, add your contrast and saturation (keeping the luma waveform between 0 and 100 IRE), then color correct with the white balance picker and your RGB overlay. Check your subject's skin with Isolate and the vectorscope, nudging the gamma wheel until skin sits on the line. Then build the look, for a punchy commercial vibe I go complementary, teal and blue in the background with the skin popping against it, using an HSL mask (with a little of that blur) to separate subject from background. From there it's secondary work: a curves vignette to focus the eye, shaping some light, pulling saturation out of the darkest and brightest areas with sat vs luma, and punching up skin with six vectors. Finish with something like Beauty Box to smooth skin, and you're commercial-ready.

SERIOUS ABOUT COLOR?

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Tools change; color skills compound. The FCP Color Grading Masterclass teaches the complete professional workflow that makes any grading tool click. Featured on Apple's official Final Cut Pro Resources page.

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Dylan John Dickerson

Dylan John Dickerson

FCP Certified Post-Production Pro. A decade of professional editing and color, teaching 90,000+ creators on YouTube.

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